013: Frustrations and Fireworks
Our group of adventurers have found themselves at the depths of the ruins of Teer Pelthera, where they have met their ultimate challenge yet: An unlockable door! Or so it seems... Meanwhile, Treasure...
View Article014: Down the Pelthera
Having explored the ruins of Teer Pelthera, out group of adventurers follow down the Pelthera river and begin hearing strange noises in the night.
View Article015: Rheese Family
Having rescued a stranger from a group of gnolls, our party finds themselves invited to dinner at a large home owned by the unique family.
View Article015: Lessons and Learnings
At the Rheese family home, some of the family prove to be skilled in certain fields, and a few of our adventurers learn some new, interesting things.
View Article017: Breakfast at Qwency's
Our group of adventurers find themselves discussing the matters of the surrounding environs with the Rheese family.
View Article018: A Hunting We Will Gnoll
As a favor to the Rheese family, our adventurers decide to hunt down the gnolls that plague the nearby lands.
View Article019: Adventures in Rosewood
Our party arrives in the town of Rosewood, immediately setting out to meet the locals and investigate the case of a missing girl.
View Article020: The Witch of Rosewood
Having arrived in Rosewood, our group of intrepid adventurers decide to each independently go to meet the fabled Witch of the town.
View Article021: The Deva is in the Details
As our heroes explore Rosewood, Flynn decides to investigate the case of a missing girl. In doing so, they discover a strange, angelic creature.
View Article023: The Cockatrice
While in Rosewood, Rohannon participates in the Night of the Hunt - and finds a strange creature indeed.
View Article024: The Vial Problem
The group approach the local Witch of Rosewood, Sylvia, regarding the strange vials of substances they have found in the various ruins so far.
View Article025: Goblin Dance Party
Our group of adventurers head north of Rosewood to figure out just what is going on with the "goblin problem" Rosewood seems to be having.
View Article026: All the Charlatans
Having returned from assisting the local goblins, our heroes decide to get up to some less-than-legitimate gambling.
View Article027: Orcish Obligations
As the party head towards the mountains, they encounter orcs in the mists.
View Article028: The Ascent
Having met with the local orcs, our heroes have found themselves with an aviary companion while they make their ascent to the top of the mountain.
View Article029: Into the Mines
Having arrived at the birdfolk village, our party negotiates a deal to enter the mines - and does just that.
View Article030: Tricks in the Dark
As the party explores the cordael-containing mines, they get up to a few shenanigans...
View Article031: The Hive Lord
While exploring the mines, our party find themselves faced off against a deadly threat.
View Article032: Baba Nagra
Our heroes head into the depths of Frostelm Forest to meet the fabled witch of the woods - Baba Nagra.
View Article034: We're Not Heroes
Drusilla and Laura have a conversation in the woods about intentions and secrets.
View Article035: Snowy Shenanigans
A blizzard has hit the Frostelm Forest, allowing our heroes to enjoy a day in the snow.
View Article036: The Woman in White
The party awakens to a violent blizzard, with which arrives a dangerous threat.
View Article038: We Are Friends
Having escaped the dangers of the Frostelm Forest, our heroes find themselves in a place Baba Nagra calls The Sanglewood.
View Article039: Quality Conversations
The group discuss Laura's freshly-revealed secret, and what they aim to do next.
View Article040: To Galena
The group discover something about themselves before heading to the big city.
View Article041: Bad Decisions
Verlienne puts on her mean mug, and some of the group make some... interesting decisions.
View Article043: Shopping in the City
Our party grab their coin and decide to head into Galena for a touch of shopping.
View Article044: Into the Mists
Our adventuring party decides to follow up on a quest they'd been given, and it takes them deep into the dark mists of the nearby forest.
View Article045: The Abandoned House
Having faced the uneasy settlement, our heroes decide to check out the abandoned house at the edge of the village of Baybrook.
View Article046: Shadows From Within
Our heroes further explore the abandoned house and stumble upon what might be the shadow of the previous owner.
View Article047: The Ruby
Our heroes continue to explore the haunted house, and make some unexpected finds.
View Article048: Puzzle Pieces
The group discovers a strange wooden puzzle in the abandoned mansion. What will happen when it is finally completed?
View Article049: Deal with a Demon
Puzzle pieces put in place, the party realizes just what they've done - and make a deal with what they have brought into the world.
View Article050: The Cambion's Prison
Two of our heroes head into the prison of the creature they let into the world in order to seek knowledge.
View Article051: Exploring Baybrook
Having explored fully the abandoned house, our group of heroes decide to see what exactly is going on in dark of night in the village of Baybrook.
View Article052: The Caverns Below
Our group of heroic souls venture into the caverns they have found beneath Baybrook to see what they might find.
View Article053: Whispers in the Dark
Our heroes learn just what awaits in the tunnels beneath Baybrook...
View Article054: Dark Dealings
Having met The Deep One, one of our adventurers decides to make a deal...
View Article055: A Light in the Dark
Our party tries to figure out exactly what is making that light in the underwater lake.
View Article056: Spiders in the Mists
Having fled Baybrook, our group begin returning back to Galena, but the eerie mist awaits them once more.
View Article057: Fireworks
The group meet a strange man, and Treasure decides to set off some fireworks - to unknown results.
View Article058: The Umber Hulk
Our brave adventurers face off against a chitinous threat while attempting a daring escape.
View Article059: Thoughts to Ponder
Having escaped the tunnel of Umber Hulks - and unwittingly freeing a some unknown creature of the deep into the wild oceans of the world - our party head to a nearby village on their way to Teer Folkar.
View Article060: For Ship's Sake
An argument for Pirateering is made, and eventually the group settle on how they think they'll get to Teer Folkar via ship.
View Article061: Story on the Walls
Two of our party venture down through the portal leading into a small cavern in the Nine Hells.
View Article062: The Color of Eyes That See
Our heroes find themselves in a maze beneath Teer Folkar, chasing after colors in the distance.
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