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013: Frustrations and Fireworks

Our group of adventurers have found themselves at the depths of the ruins of Teer Pelthera, where they have met their ultimate challenge yet: An unlockable door! Or so it seems... Meanwhile, Treasure...

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014: Down the Pelthera

Having explored the ruins of Teer Pelthera, out group of adventurers follow down the Pelthera river and begin hearing strange noises in the night.

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015: Rheese Family

Having rescued a stranger from a group of gnolls, our party finds themselves invited to dinner at a large home owned by the unique family.

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015: Lessons and Learnings

At the Rheese family home, some of the family prove to be skilled in certain fields, and a few of our adventurers learn some new, interesting things.

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017: Breakfast at Qwency's

Our group of adventurers find themselves discussing the matters of the surrounding environs with the Rheese family.

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018: A Hunting We Will Gnoll

As a favor to the Rheese family, our adventurers decide to hunt down the gnolls that plague the nearby lands.

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019: Adventures in Rosewood

Our party arrives in the town of Rosewood, immediately setting out to meet the locals and investigate the case of a missing girl.

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020: The Witch of Rosewood

Having arrived in Rosewood, our group of intrepid adventurers decide to each independently go to meet the fabled Witch of the town.

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021: The Deva is in the Details

As our heroes explore Rosewood, Flynn decides to investigate the case of a missing girl. In doing so, they discover a strange, angelic creature.

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022: Gambling Games

Our group gets up to some gambling shenanigans while in Rosewood.

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023: The Cockatrice

While in Rosewood, Rohannon participates in the Night of the Hunt - and finds a strange creature indeed.

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024: The Vial Problem

The group approach the local Witch of Rosewood, Sylvia, regarding the strange vials of substances they have found in the various ruins so far.

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025: Goblin Dance Party

Our group of adventurers head north of Rosewood to figure out just what is going on with the "goblin problem" Rosewood seems to be having.

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026: All the Charlatans

 Having returned from assisting the local goblins, our heroes decide to get up to some less-than-legitimate gambling.

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027: Orcish Obligations

As the party head towards the mountains, they encounter orcs in the mists.

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028: The Ascent

Having met with the local orcs, our heroes have found themselves with an aviary companion while they make their ascent to the top of the mountain.

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029: Into the Mines

Having arrived at the birdfolk village, our party negotiates a deal to enter the mines - and does just that.

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030: Tricks in the Dark

As the party explores the cordael-containing mines, they get up to a few shenanigans...

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031: The Hive Lord

While exploring the mines, our party find themselves faced off against a deadly threat.

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032: Baba Nagra

Our heroes head into the depths of Frostelm Forest to meet the fabled witch of the woods - Baba Nagra.

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033: Blood and Secrets

Laura has a private meeting with Baba Nagra.

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034: We're Not Heroes

Drusilla and Laura have a conversation in the woods about intentions and secrets.

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035: Snowy Shenanigans

A blizzard has hit the Frostelm Forest, allowing our heroes to enjoy a day in the snow.

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036: The Woman in White

The party awakens to a violent blizzard, with which arrives a dangerous threat.

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037: The Blizzard Arrives

In the face of a deadly threat, will our heroes prevail?

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038: We Are Friends

Having escaped the dangers of the Frostelm Forest, our heroes find themselves in a place Baba Nagra calls The Sanglewood.

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039: Quality Conversations

The group discuss Laura's freshly-revealed secret, and what they aim to do next.

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040: To Galena

The group discover something about themselves before heading to the big city.

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041: Bad Decisions

Verlienne puts on her mean mug, and some of the group make some... interesting decisions.

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042: The Gambling Den

Treasure decides to take Rohannon out to gamble while in Galena.

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043: Shopping in the City

Our party grab their coin and decide to head into Galena for a touch of shopping.

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044: Into the Mists

Our adventuring party decides to follow up on a quest they'd been given, and it takes them deep into the dark mists of the nearby forest.

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045: The Abandoned House

Having faced the uneasy settlement, our heroes decide to check out the abandoned house at the edge of the village of Baybrook.

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046: Shadows From Within

Our heroes further explore the abandoned house and stumble upon what might be the shadow of the previous owner.

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047: The Ruby

Our heroes continue to explore the haunted house, and make some unexpected finds.

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048: Puzzle Pieces

The group discovers a strange wooden puzzle in the abandoned mansion. What will happen when it is finally completed?

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049: Deal with a Demon

Puzzle pieces put in place, the party realizes just what they've done - and make a deal with what they have brought into the world.

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050: The Cambion's Prison

Two of our heroes head into the prison of the creature they let into the world in order to seek knowledge.

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051: Exploring Baybrook

Having explored fully the abandoned house, our group of heroes decide to see what exactly is going on in dark of night in the village of Baybrook.

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052: The Caverns Below

Our group of heroic souls venture into the caverns they have found beneath Baybrook to see what they might find.

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053: Whispers in the Dark

Our heroes learn just what awaits in the tunnels beneath Baybrook...

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054: Dark Dealings

Having met The Deep One, one of our adventurers decides to make a deal...

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055: A Light in the Dark

Our party tries to figure out exactly what is making that light in the underwater lake.

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056: Spiders in the Mists

Having fled Baybrook, our group begin returning back to Galena, but the eerie mist awaits them once more.

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057: Fireworks

The group meet a strange man, and Treasure decides to set off some fireworks - to unknown results.

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058: The Umber Hulk

Our brave adventurers face off against a chitinous threat while attempting a daring escape.

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059: Thoughts to Ponder

Having escaped the tunnel of Umber Hulks - and unwittingly freeing a some unknown creature of the deep into the wild oceans of the world - our party head to a nearby village on their way to Teer Folkar.

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060: For Ship's Sake

An argument for Pirateering is made, and eventually the group settle on how they think they'll get to Teer Folkar via ship.

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061: Story on the Walls

Two of our party venture down through the portal leading into a small cavern in the Nine Hells.

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062: The Color of Eyes That See

Our heroes find themselves in a maze beneath Teer Folkar, chasing after colors in the distance.

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